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NDSTech Wiki : Sprites browse
Video /
Sprites

Menu

Getting Started

System Information

Misc

OAM Entry Attribute 0,1
7..0Y
9..8Rot/scale (00: Normal, 01: Rot/scale, 10: Disabled, 11: Double-size rot/scale)
11..10Mode (00: Normal, 01: Transparent, 10: Object window, 11: Bitmap?)
12Mosaic (1: Enabled)
13Color depth (0: 16, 1: 256)
15..14Shape (00: Square, 01: Wide, 10: Tall, 11: Illegal)
24..16X
29..25Rot/scale matrix index
28HF
29VF
31..30Size
OAM Entry Attribute 2
9..0Tile index
11..10Priority
15..12Palette index

Attribute 3 is actually a part of the rotation/scale parameters for sprites.

Each core commands 128 sprites, taking up 768 bytes, the other 256 bytes (interspersed between sprites) form 32 rot/scale matricies.

OAM locations:

  • 0x07000000 for 2D Core A
  • 0x07000400 for 2D Core B
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Page last modified on January 24, 2005, at 01:54 AM
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