Michael Noland

(573) 424 1770

michael@auia.net

 

A senior graphics and systems engineer with an innate ability to quickly learn new technologies and a strong desire to tackle difficult and interesting problems. Experienced in real-time graphics, performance/memory critical programming, concurrent programming, and cross-platform console development. Contributed to 9 shipped products across 5 platforms.

Emergent Game Technologies

Senior Software Engineer, Core Runtime (2009 – Present)

Software Engineer, Gamebryo (2006 – 2009)

University of North Carolina – Chapel Hill

Research Assistant, 3D Medical Consultation Group (2004 – 2006)

Mitsubishi Electric Research Laboratory

Research Assistant (Summer 2005)

University of Missouri – Columbia

Developer, Computer Human Interaction Laboratory (2003 – 2004)

Undergraduate Research Position (2002 – 2003)

Symbiosys Software / Neko Technologies

Programmer (1998 – 2000)

Education

University of North Carolina – Chapel Hill

University of Missouri – Columbia

Key skills

Languages

Platforms

Tools and Environments

Middleware and libraries

Shipped titles and products

Contributed (via Gamebryo) to many titles released since late 2006

2004Mbit Competition Cartridge

Mappy VM Development Suite for the Game Boy Advance

Absolute Terror


Supplemental information

Publications

Personal projects

School projects